AI Insights · Timothy · October 2022
Top 5 Hypercasual Games on Android in the Netherlands, Q3 2022
Discover the performance of the top 5 hypercasual games on Android in the Netherlands during Q3 2022, based on data from Sensor Tower.
In the third quarter of 2022, the Netherlands saw varying degrees of success among the top 5 hypercasual games on the Android platform. Here's a detailed look at their performance based on data from Sensor Tower.
Pull the Pin from Popcore Games experienced fluctuations in weekly revenue, starting at around $35 and peaking at approximately $115 in early August. Weekly downloads showed a general upward trend, reaching a high of around 10K in the first week of August before settling at 8.9K by the end of September. The game also saw a steady increase in weekly active users, peaking at about 27K in the last week of September.
Count Masters: Stickman Games by Freeplay Inc had a more stable performance. Weekly revenue varied, peaking at about $91 in late July. The game maintained a consistent download rate, with weekly downloads hovering around 5K to 6.6K. Active users showed a slight decline over the quarter, starting at around 17K and ending at 12.5K.
Fill The Fridge from Rollic Games had mixed results. The game's revenue saw ups and downs, peaking at approximately $81 in mid-September. Weekly downloads started strong at about 8.1K in early July but saw a significant drop to around 2K by the end of September. Active users mirrored this trend, decreasing from about 23.5K to 6.8K over the quarter.
Crowd Evolution!, another title from Rollic Games, showed a positive trajectory. Weekly revenue increased steadily, reaching up to $132 in early September. Downloads also saw growth, peaking at about 7.2K in the first week of September. Active users increased significantly, from around 10.3K in late June to 27.5K by the end of the quarter.
Lastly, Tall Man Run by Supersonic Studios LTD had a relatively stable performance. Revenue remained low throughout the quarter, with minor fluctuations. Weekly downloads saw a peak of about 7.2K in late August, while active users reached a high of around 20.4K in the same period before settling at 13.9K by the end of September.
These insights underscore the dynamic nature of the hypercasual gaming market in the Netherlands. For more detailed analytics and trends, visit Sensor Tower.